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Design is

everything.

Hello, my name is Chris Hinz. Currently I’m Sympatient’s Head of Design in Hamburg, bringing over a decade of experience in design to an amazing team which is building the future of digital psychotherapy. I’m mainly responsible for the product’s behavioural and UX design, medical device regulations related usability engineering and the media production process including classic and virtual reality concent.

Prior to joining Sympatient, I ran my own remote design agency for multiple years, focussing on project managing, creative direction and media design, working with incredible clients across various industries, such as medical products, advertisement, video games, animation, theater and book illustration.

Before that I studied design with a major in media design and illustration, with a strong focus on game design, virtual reality, and user experience. During my early times as a freelancer, I specialized in digital design and photography after completing a carpentry apprenticeship and being a self-employed full-time guitar teacher.. but that was a different life.

If we see the world, look behind walls, are brave enough to imagine. Then we can create anything.

Experience

2018 present

Head of Design at Sympatient – concept and UX designer, production manager for audio, video, virtual reality and illustrated content, usability engineering manager and visual branding

2012 present (occasionally)

Commission work – illustration for games, animation, editorial and books

2016 2021

Coordinator and visual designer of my remote design agency – acquisition, client supervision, project management

2014 2017

Teaching assistant in design principles
Münster School of Design

2012  2013

Freelance media designer and photographer 

Pixel und Ton

Education

2013  2016

Bachelor of Arts (B.A.), Design, majoring in Media Design & Illustration: Bachelor Thesis, Illustrated video game, VR/360° illustration and holistic exhibition concept at the University of Applied Sciences Münster, Germany.

2010  2012

Higher education entrance qualification / A-levels

2008  2010

Apprenticeship in carpentry and cabinet making

Professional interests

Conceptualization

Visual development

Vision keeping

Creative direction

Coordination

UX design

Personal interests

Illustration

Game design