Design is
everything.
Hello, my name is Chris Hinz. Currently I’m Sympatient’s Head of Design in Hamburg, bringing over a decade of experience in design to an amazing team which is building the future of digital psychotherapy. I’m mainly responsible for the product’s behavioural and UX design, medical device regulations related usability engineering and the media production process including classic and virtual reality concent.
Prior to joining Sympatient, I ran my own remote design agency for multiple years, focussing on project managing, creative direction and media design, working with incredible clients across various industries, such as medical products, advertisement, video games, animation, theater and book illustration.
Before that I studied design with a major in media design and illustration, with a strong focus on game design, virtual reality, and user experience. During my early times as a freelancer, I specialized in digital design and photography after completing a carpentry apprenticeship and being a self-employed full-time guitar teacher.. but that was a different life.
If we see the world, look behind walls, are brave enough to imagine. Then we can create anything.
Experience
2018 — present
Head of Design at Sympatient – concept and UX designer, production manager for audio, video, virtual reality and illustrated content, usability engineering manager and visual branding
2012 — present (occasionally)
Commission work – illustration for games, animation, editorial and books
2016 — 2021
Coordinator and visual designer of my remote design agency – acquisition, client supervision, project management
2014 — 2017
Teaching assistant in design principles
Münster School of Design
2012 — 2013
Freelance media designer and photographer
Pixel und Ton
Education
2013 — 2016
Bachelor of Arts (B.A.), Design, majoring in Media Design & Illustration: Bachelor Thesis, Illustrated video game, VR/360° illustration and holistic exhibition concept at the University of Applied Sciences Münster, Germany.
2010 — 2012
Higher education entrance qualification / A-levels
2008 — 2010
Apprenticeship in carpentry and cabinet making
Professional interests
Conceptualization
Visual development
Vision keeping
Creative direction
Coordination
UX design
Personal interests
Illustration
Game design
