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Hello, my name is Chris Hinz.

Quick summary

Experience

Creative direction

Team coordination

Design strategy

Behavioral design

Multimedia conceptualization

Production management

Digital illustration

Storytelling

11 years design experience.
5 years Head of Design at Sympatient.
3 years directing my design agency.
5 years tutoring experience.
10 years freelancing illustrator.

My profession

Designing the future of digital psychotherapy.

I’m Head of Design at Sympatient. Our mission is to build the future of digital psychotherapy, to which I proudly contribute over a decade of design experience. With my multidisciplinary background, I have the privilege of working closely with colleagues from diverse fields, bridging the gap between design, psychology, and development to deliver seamless and compelling digital therapeutic products. I solve design challenges with consistent attention to unite efficacy and user experience.

 

As part of my role, I’m responsible for our product’s behavioral design, conceptualization, and production management of our illustrations and video and virtual reality content. One of my passions is pushing the possibilities of mobile VR beyond industry standards to deliver the best possible exposure therapy to our patient’s homes. Overall, I’m humbled by the opportunity to be part of such an incredible team and work on projects that truly make a difference in people’s lives.

VR blurred2
Mobile sharp
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Commissional work

Traditional digital illustration since 2012.

Since I studied desing and illustration, especially digital illustration became my passion, which I grew out of and back into. Since 2012 I am doing personal illustration projects on the side and occasional comissions for games, animation, editorial and books.

History

A bit of backstory.

Prior to joining Sympatient, I ran my own remote design agency for multiple years, focussing on project managing, creative direction and media design, working with incredible clients across various industries, such as medical products, advertisement, video games, animation, architecture, theater and book illustration. 

Before that I studied design at the Münster School of Design, with a major in media design and illustration, and a strong focus on game design, virtual reality, and user experience. During my early times as a freelancer, I explored digital design and photography after completing a carpentry apprenticeship and being a self-employed full-time guitar teacher in Bochum, while using my free time to make pretty bad music in my self-built music studio… but that was a different life.

Résumé

Experience

2018 — present

Head of Design at Sympatient – concept and UX designer, production manager for audio, video, virtual reality and illustrated content, usability engineering manager and visual branding

2012 — present (occasionally)

Illustration comission work for games, animation, editorial and books

2016 — 2021

Coordinator and visual designer of my remote design agency – acquisition, client supervision, project management, creative direction

2014 — 2017

Teaching assistant in design principles at Münster School of Design

2012 — 2013

Freelance media designer and photographer

Education

2013 — 2016

Bachelor of Arts (B.A.), Design, majoring in Media Design & Illustration: Bachelor Thesis, Illustrated video game, VR/360° illustration and holistic exhibition concept at the University of Applied Sciences Münster, Germany.

2010 — 2012

Higher education entrance qualification / A-levels

2008 — 2010

Apprenticeship in carpentry and cabinet making

Professional interests

Creative direction

Team coordination

Design strategy

Behavioral design

Multimedia conceptualization

Production management

Digital illustration

Storytelling

Personal interests

Virtual reality

Cinematography

Game design

Game development

New creative technologies

What's next?